Dead by Daylight

EULA evaluation of Dead by Daylight
  • Overall Score: 49

  • Readability: 13
  • Data and Privacy: 11
  • Player Rights: 13
  • Changes to EULA: 12
  • Liability and Disputes: 13
  • Criteria Score Detail
    Clarity of Language 3 The language is generally clear but **certain sections** may contain jargon or vague terms, making it difficult for users to fully grasp some of their rights.
    Text Structure and Formatting 2 The EULA has **some formatting**, but it’s inconsistent or poorly done, making it hard for users to locate key sections without wading through large chunks of text.
    Length and Conciseness 4 The EULA is concise, with **minimal unnecessary information**. Most sections focus on essential terms, making it easier for users to read through and understand without losing interest.
    User-Friendly Explanations and Examples 3 Some key terms are explained, and **limited examples** are provided, but the majority of the EULA assumes users understand the legal concepts being used.
    User-Friendly Explanations and Examples 1 There is **no summary version**, and users are forced to read the entire, often complex, EULA to understand any of the terms, creating a highly harmful situation for users who don’t have time or expertise to review it fully.

    Criteria Score Detail
    Scope of Data Collection 3 The company collects significant personal data beyond what is strictly necessary (e.g., detailed behavioral tracking, device information) with limited opt-out options.
    Data Sharing with Third Parties 2 The company shares data with numerous third parties, including those involved in behavioral advertising, with minimal transparency or user control.
    User Control over Data 3 Users have minimal control, with only basic privacy settings that dont allow for full data management, such as opting out of tracking or deleting accounts.
    Retention and Security of Data 2 The company retains data indefinitely without offering users control over deletion, and security measures are weak or not fully disclosed.
    Monetization of Data 1 The company sells or exploits user data with no restrictions, and users have no way to prevent or control this, exposing them to extensive privacy risks.

    Criteria Score Detail
    Ownership of Purchased Content 4 Users have **most ownership rights**, with restrictions like reselling to third parties but still retaining long-term access to their purchases. Some limitations exist, but they aren’t excessively harmful.
    Refunds and Cancellation Rights 2 Refunds are available, but only in **limited cases** such as product defects or technical issues. It’s difficult for users to get their money back under normal conditions.
    Right to Play 3 Users have **conditional access**, such as continued play as long as servers are operational, but may still lose access if the game is discontinued or moved to another platform. Some provisions may exist for offline access.
    Fair Use and Modding Rights 3 The EULA permits **some user-generated content** or modding, but with significant restrictions (e.g., only for single-player or specific non-competitive environments).
    Intellectual Property and User-Generated Content 1 The company claims **full ownership** of all UGC, even when created by the user. This is highly aggressive, as users lose any rights over their own creations.

    Criteria Score Detail
    Notification of Changes 3 Users are **notified of changes** through passive methods (e.g., in-app notifications or banners) but not necessarily in a clear or timely manner. Users may notice changes only after they have already been implemented.
    Consent to Changes 4 Users must **explicitly consent** to the new terms before they can continue using the service. However, rejecting the terms means losing access without alternatives, which still puts some pressure on users.
    Impact of Changes 3 Significant changes are **highlighted**, but users do not have the option to revert to previous terms or opt out without discontinuing service. This forces users into accepting changes even when impactful.
    Accessibility of Changes 1 Changes to the EULA are made in **complex legal language**, making it difficult for users to understand what has changed. Previous versions of the EULA are not accessible, making it impossible to compare the old and new terms.
    Opt-out Option 1 Users have **no option** to opt out of the changes, and must either accept the new terms or stop using the service entirely, losing access to their account and data without any recourse. This is highly harmful to user rights.

    Criteria Score Detail
    Are liability limitations reasonable or overly restrictive? 3 The company provides **some limited protection** but still disclaims most liability for major issues, leaving the user to bear most risks. The terms may offer limited legal recourse, but users still have minimal rights.
    Is there a cap on the company’s liability, and is it reasonable? 3 The liability cap is **somewhat low** (e.g., the cost of the service/product), offering **limited compensation**. It may be reasonable for small issues but insufficient for larger problems.
    Does the EULA require arbitration or provide court access? 4 Arbitration is an option, but users may **opt for court access** in specific cases, such as larger claims. The arbitration process is user-friendly, and the user is not restricted entirely.
    Is there a clear process for dispute resolution? 2 The dispute resolution process is **vague**, and users are given minimal information on how to proceed. The lack of clarity makes it challenging for users to understand their rights or how to act.
    Is class-action participation allowed? 1 **Class actions are strictly prohibited**, and users are forced to pursue disputes on an individual basis, severely limiting their ability to take collective legal action. This is **highly restrictive** and harmful to user rights.