War Thunder

EULA evaluation of War Thunder
  • Overall Score: 40

  • Readability: 10
  • Data and Privacy: 13
  • Player Rights: 8
  • Changes to EULA: 8
  • Liability and Disputes: 10
  • Criteria Score Detail
    Clarity of Language 2 The EULA contains **a lot of legal terms**, and while some sections are understandable, important details are still hidden behind unclear language, potentially **harming the user**.
    Text Structure and Formatting 3 The EULA is formatted adequately with **some headings and bullet points**, but important information is still buried or not highlighted, making it moderately difficult to follow.
    Length and Conciseness 2 The EULA is relatively long, with **some unnecessary information** that feels like filler. It’s difficult for users to distinguish the critical parts from the less relevant sections.
    User-Friendly Explanations and Examples 1 The EULA provides **no explanations or examples** for difficult terms, leaving users to interpret complex legal language on their own, increasing the likelihood of misunderstanding their rights.
    User-Friendly Explanations and Examples 2 A summary is provided, but it is **overly simplistic** and **does not capture the key terms**. Users still need to read the full document to understand important details.

    Criteria Score Detail
    Scope of Data Collection 3 The company collects significant personal data beyond what is strictly necessary (e.g., detailed behavioral tracking, device information) with limited opt-out options.
    Data Sharing with Third Parties 3 The company shares data with a variety of third parties (e.g., advertisers, marketing partners) without clear or detailed disclosure on how it’s used.
    User Control over Data 2 Users have little to no control over their data, with no meaningful options to opt out of tracking, prevent data collection, or request deletion.
    Retention and Security of Data 2 The company retains data indefinitely without offering users control over deletion, and security measures are weak or not fully disclosed.
    Monetization of Data 3 The company uses user data for advertising purposes within the service and may monetize data through partnerships but offers some transparency or user controls.

    Criteria Score Detail
    Ownership of Purchased Content 2 Users are granted **limited ownership** but cannot transfer or resell the content. There are significant restrictions, meaning users have some rights but not full control.
    Refunds and Cancellation Rights 1 The EULA offers **no refund policy** or allows extremely restrictive terms (e.g., refunds only in rare circumstances). Users have no recourse if they are unsatisfied, making this highly aggressive.
    Right to Play 2 The right to play is tied to server availability or online status, and while access can be **limited or revoked**, some protections may exist for short periods of downtime. However, long-term guarantees are lacking.
    Fair Use and Modding Rights 1 The EULA **prohibits all modding or fair use** of the game content, and any attempts to create user-generated content (UGC) are strictly forbidden. This stifles user creativity and is highly aggressive.
    Intellectual Property and User-Generated Content 2 Users retain **some rights** over their UGC, but the company claims a **broad license** to use or modify it, often without compensation or acknowledgment. This limits user control over their creations.

    Criteria Score Detail
    Notification of Changes 1 Changes to the EULA can be made **without any notification** to users. Users are expected to regularly check for updates themselves, putting the onus entirely on them, which can lead to significant issues without their knowledge.
    Consent to Changes 2 Users are notified of changes, but their **continued use** of the service is treated as automatic consent, without any formal agreement. This leaves users with little choice and can lead to inadvertent acceptance of harmful terms.
    Impact of Changes 2 Major changes are made, but the company provides **minimal highlights**, leaving users to sift through the EULA to find how their rights or obligations have changed. The impact can still be harmful, as important updates are easily missed.
    Accessibility of Changes 1 Changes to the EULA are made in **complex legal language**, making it difficult for users to understand what has changed. Previous versions of the EULA are not accessible, making it impossible to compare the old and new terms.
    Opt-out Option 2 Users can **stop using the service** if they disagree with the changes, but they are forced to lose access to their accounts, data, and purchases. No ability to retain older terms or receive refunds.

    Criteria Score Detail
    Are liability limitations reasonable or overly restrictive? 2 The company disclaims most responsibility, including for product defects and issues caused by negligence. Users are **left vulnerable**, as there is minimal protection against company actions or failures.
    Is there a cap on the company’s liability, and is it reasonable? 2 The liability cap is **very low**, offering **minimal compensation** for damages or losses, even in significant cases. The user is left with little recourse in the event of serious problems.
    Does the EULA require arbitration or provide court access? 2 Arbitration is required, and **court access is blocked**, but some transparency is provided regarding the process. Users still face **significant hurdles** in resolving disputes.
    Is there a clear process for dispute resolution? 3 The dispute resolution process is **outlined**, but the details are complex or difficult for a typical user to follow. Some steps are clear, but overall the process remains **hard to navigate** without legal assistance.
    Is class-action participation allowed? 1 **Class actions are strictly prohibited**, and users are forced to pursue disputes on an individual basis, severely limiting their ability to take collective legal action. This is **highly restrictive** and harmful to user rights.